They could use one identify scroll to identify one item in the inventory, reload, equip it if necessary and identify another item. This was also useful if they were on a budget and did not want to buy more Scrolls of Identify or get Deckard Cain to identify your items for 100 gold each. Anytime someone died, they could just reload their last save point. Of course, this elementary mechanism was not a first for any game back then, and many players found a variety of uses for this mechanic. Upon reloading, the player has all the attributes, items and location that he/she had before the save. The players just had to hit the Esc key and click on Save Game to save the state of the game. The save/load mechanism in Diablo I was more simplistic and easier on the players. Going from the simple point save in Diablo I to the sometimes very annoying status save in Diablo II that, though quite innovative, caused more frustration than a sense of achievement. The Load/Save Mechanism has undergone quite a few changes as the series progressed.
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